Biography
I would describe myself as an adaptable, conscientious, and self-motivated
individual, who works in both groups and individually. I believe myself to be
organised, well-disciplined and capable of working under pressure. I have a creative
mind with a practical approach to problem-solving and a drive to see things through
to completion. In short, I am reliable, trustworthy, hardworking and eager to learn.
Industry Experience
Throughout my degree, I have developed skills in all areas of games and created a few projects
which I am very proud of. I have been fortunate enough to learn how to use various pieces of
software including – AutoDesk Maya, Unity Game Engine, Unreal Game Engine, Substance Painter,
Visual Studio, and Adobe Photoshop. In addition to this, I have lots of experience using Unity to
compile assets and code into an independent game. I think that this has allowed me to better
understand all the aspects that go into creating an interactive piece of entertainment and has given
me an all-round perspective on creating art for games.