University of Plymouth
Game Arts and Design
I'm a 3D Artist based in the South-West and I specialize in creating environments and props for games. I'm passionate about bringing places to life and creating impactful experiences. I have experience working in Autodesk Maya, Substance Painter, Zbrush, Unreal Engine, and Unity. As well as setting up PBR materials and working in a traditional pipeline, including Retopology and UV Mapping.